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![]() sav file could be opened with a zip program. This is very useful, thanks a lot.I have an update as well, and thanks to kaiiak for pointing out the new. This is very useful, thanks a lot, and do you know how can I edit the number of spell slots? I want to play now though, and just thought I'd have to document this first, since I couldn't find anyone doing this online when I searched for trainers and editing. Maybe someone can also figure out how to add proficiency in saves, or I might do that later. (Hitpoints is just the maximum though, so you cant be invincible) You can probably see how this system can do some powerful stuff above, because you could actually define a min-value for stats, so they couldn't be debuffed for example. ![]() I also did the paladin healing pool and lowered the character's critical threshold to 19. Again you have to edit CurrentValue and the Modifier reference below both. This should assume your constitution bonus, so +6 in my example. The third one is the calculation "HitPointBonusPerLevel" as shown in the screenshot. This can probably be skipped, but I didn't test it without, so to be sure, adjust them to the new value as well. Search your name one time down, and you will see HitPoints and MaxHitpoints. The second edit is at the very beginning of the save file. You do Base- and CurrentValue (not shown in screenshot) The first edit is this HitPoints score I mentioned. Despite being too lazy to update it with your rising CON score, the game cross checks the value with two other sections and resets it if they don't add up. By now you should know how to do the basic attribute change, so editing something like "AbilityScore.HitPoints" should be easy, but it is not enough. Note that it should be 7 from this character's dexterity score, but I gave him 2 extra for being all vampire and darque. (Base is 0 btw.) You will also have to make an edit further down, because the real value is checked by the value of the modifier. The thing here is that, compared to the attribute modding, just changing the CurrentValue is not enough. So if you mod Dexterity or Constitution, you will have to do this by hand.įurther down in the same section you will (amongst many others) find Initiative as a special attribute. However, your HP and initiative wont, because the game doesn't update those outside of real ingame attribute mods. If you have done all this right, your to-Hit score, damage and skill checks will now automatically be readjusted. In DnD 5e, you can generally go 4 attribute points beyond the racial limit using artifacts, so I set it to 28 with "1c". If you plan to have a character that can go beyond a natural stat of 20, like in the picture, you will also have to change the "Ma圎ditableValue", as seen in (2). my dexterity is actually 16 in Base, and 18 in Current, because a Sylvan Elf will receive +2 Dex) You have to set Base to what it is before the race is considered, and Current to the real value you actually want. Important: BaseValue and CurrentValue will be different if you receive for example some racial modifier. Notice that 24 in hex is 18, because 1x16 + 8x1 = 24. ![]() Here, at (1) in the picture, you have to edit both "BaseValue" and "CurrentValue" to what you want. To modify an attribute, you will have to look when it sections begins with some "strength.value" string for example for strength. ![]() This character of mine is meant to be an elven vampire inspired from a famous rpg-maker game, meaning his phsical stats need that extra punch. Once you have found your first character name mention at the bottom of the save, you can scroll downwards to begin your mischief: Another identical stat block is also at the beginning that probably just represents your first level raw character, so changes here wouldn't reflect ingame. This is important, because there are a myriad of mentions in downward direction due to all logged dialogue referencing you. To find the relevant stat block, you now have to search your character's name one time in upwards direction. If you have your file, you can turn "view in hex" on under plugins>hex-editor. Then find your savefile (mine was in "\AppData\LocalLow\Tactical Adventures\Solasta\Save Files", but if you haven't cut it off from Steam, it will have it somewhere under steamapps). If you use notepad++, go to plugins>plugins admin and scoll down to install the hex-editor. I haven't experimented with spell slot capacity yet, but it should be possible too, and I encourage you to figure more things out.įirst of all, you are going to need a hex editor. of divinity channels per rest, healing pool size for paladins, etcetc. This includes not only modding of the attributes and hp, but apparently there is even support from the game mechanics to do stuff like increasing base armor class, initiative, number of attacks, critical chance, your proficiency bonus, nbr. I managed to edit a savegame to enable all kinds of shenanigans and wanted to report my findings.
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